Colby Interactive LLC

Colby Interactive LLC has created high-quality interactive multimedia since 2002. Paul Colby, founder, has been creating high-end children's software, computer-based training, and corporate communications since 1992.

Colby Interactive LLC has been involved in many exciting projects: marketing CD-ROMs for the Connecticut School of Broadcasting and Nivea, multimedia shows for, Clearasil, and the NBA All Star game, building a custom-made slide presentation tool for Exploria Productions, even building the help system for ControlBoard. Most exciting of all is the development of a distance learning website for the Connecticut School of Broadcasting. Colby Interactive ported Connecticut School of Broadcasting's entire classroom curriculum to the web.

Paul has an A.S. Honors in Chemical Engineering, a B.S. summa cum laude in Mathematics, and an M.S. in Educational Leadership. He has managed teams of programmers, quality assurance specialists, and audio/visual engineers. He is an expert Macromedia Director programmer and is known for bringing projects to completion on time and on budget. He has served as lead on Jurassic Park III Danger Zone, JumpStart Around the World, JumpStart Adventure Challenge, JumpStart Learning Games Phonics, JumpStart Learning Games ABCs, Little People Discovery Airport as well as many others. JumpStart Learning Games Phonics and ABCs were part of JumpStart Phonics Learning System, a package that won Computer Educational Title of the Year from the Academy of Interactive Arts and Sciences. Paul excels in the design, production, and management of projects. He has earned several design credits for the many projects he has worked on. One team under Paul's direction was responsible for developing the Flash and Shockwave games for the Game Room area of

Before founding Colby Interactive, Paul worked at Vivendi Universal Publishing/Knowledge Adventure for 3 1/2 years. He also worked at McGraw-Hill School Publishing Company for 5 years, creating educational software for the school market. While at McGraw-Hill, Paul was lead programmer on several Multimedia Literature titles, as well as playing a key role in the design. He also was the lead programmer on the Tronic Phonics series of software. Tronic Phonics was a two-year long project. Paul designed and built a template that was used for 72 English titles and 24 Spanish titles.